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Sunday, March 24, 2024

 Primitive and Wrapper types

In Java, primitive types are basic data types that are not objects. They hold simple values directly, without referring to any other memory location. On the other hand, wrapper types are classes that encapsulate primitive types, allowing them to be treated as objects. Wrapper types provide additional functionality and are commonly used in scenarios where objects are required, such as collections or generics. Here's a brief overview of primitive types and their corresponding wrapper types in Java:

Primitive Types:

byte: 8-bit integer (-128 to 127)

short: 16-bit integer (-32,768 to 32,767)

int: 32-bit integer (-2^31 to 2^31 - 1)

long: 64-bit integer (-2^63 to 2^63 - 1)

float: 32-bit floating-point number (IEEE 754)

double: 64-bit floating-point number (IEEE 754)

char: 16-bit Unicode character

boolean: Represents true or false

Wrapper Types:

Byte: Wrapper for byte

Short: Wrapper for short

Integer: Wrapper for int

Long: Wrapper for long

Float: Wrapper for float

Double: Wrapper for double

Character: Wrapper for char

Boolean: Wrapper for boolean

Wrapper types provide several advantages over primitive types:

They allow primitive values to be used in contexts that require objects, such as collections (e.g., List<Integer>).

They provide utility methods for converting between primitive types and strings, parsing strings into primitive values, and performing other operations.

They offer the ability to store null, which is not possible with primitive types.

Here's an example demonstrating the usage of primitive types and their corresponding wrapper types:

public class PrimitiveVsWrapper {

    public static void main(String[] args) {

        // Primitive type

        int primitiveInt = 10;

       

        // Wrapper type

        Integer wrapperInt = Integer.valueOf(10);

       

        // Autoboxing (converting primitive type to wrapper type automatically)

        Integer autoBoxedInt = 20;

       

        // Unboxing (converting wrapper type to primitive type automatically)

        int unboxedInt = wrapperInt.intValue();

       

        // Using wrapper types in collections

        List<Integer> numbers = new ArrayList<>();

        numbers.add(30);

        numbers.add(wrapperInt);

       

        System.out.println("Primitive int: " + primitiveInt);

        System.out.println("Wrapper Integer: " + wrapperInt);

        System.out.println("AutoBoxed Integer: " + autoBoxedInt);

        System.out.println("Unboxed int: " + unboxedInt);

        System.out.println("Numbers list: " + numbers);

    }

}

 

Understanding the differences between primitive and wrapper types is important for Java developers when working with various data structures, APIs, and libraries.

Understanding the basic JVM (Java Virtual Machine) architecture

The JVM is responsible for executing Java bytecode, providing a platform-independent execution environment for Java applications. Here's a simplified overview of the JVM architecture:

Class Loader Subsystem:

The Class Loader subsystem is responsible for loading class files into memory.

It includes three components: Bootstrap Class Loader, Extension Class Loader, and Application Class Loader.

The Bootstrap Class Loader loads core Java classes from the bootstrap classpath.

The Extension Class Loader loads classes from the extension classpath.

The Application Class Loader loads classes from the application classpath.

Runtime Data Area:

The Runtime Data Area is a memory area where Java runtime components are allocated during program execution.

It consists of several components:

Method Area: Stores class-level structures such as class bytecode, method data, and runtime constant pool.

Heap: Memory area used for storing objects and their instance variables. It's the runtime data area shared among all threads.

Java Stack: Each thread has its own Java Stack, which stores method-specific data, including local variables, method parameters, and intermediate results.

PC Registers: Program Counter Registers hold the address of the currently executing JVM instruction.

Native Method Stack: Stores native method information and is used for executing native methods.

Execution Engine:

The Execution Engine is responsible for executing Java bytecode.

It includes the Interpreter, Just-In-Time (JIT) Compiler, and Garbage Collector (GC):

Interpreter: Reads and interprets bytecode instructions line by line.

Just-In-Time (JIT) Compiler: Compiles frequently executed bytecode into native machine code for improved performance.

Garbage Collector (GC): Manages memory by reclaiming unused objects and freeing up memory space.

Native Method Interface:

The Native Method Interface allows Java code to call native methods written in other languages such as C or C++.

It provides a bridge between the Java runtime environment and native libraries.

Native Method Libraries:

Native Method Libraries contain native libraries required for executing native methods invoked by Java applications.

Java Native Interface (JNI):

The Java Native Interface allows Java code to call native methods and interact with native applications or libraries.

JVM Shutdown Hooks:

JVM Shutdown Hooks provide a way to run custom cleanup tasks before the JVM exits.

They allow developers to release resources, close connections, or perform any necessary cleanup operations.

Understanding the JVM architecture helps Java developers write efficient and optimized code while also providing insights into how Java programs execute and manage memory resources.